I got L4D2!

Still waiting for it to download (my grandparents' internet connection sucks), but I will write a mini review when I get a chance to play it a bit.
I think I know what

and I will be doing once I get back to Cali
++++++++++-
REVIEW-++++++++++
Sorry it took this long, went to my dad's and have been playing almost non-stop.
Soooo yeah. L4D2. Awesome.
The night I got the game

and I played for about 7 1/2 hours straight

We went through each campaign in order. Spent about an hour on each except Dark Carnival, that took 2 hours.
As far as weapons goes, there's quite a bit. A few of the guns seem pretty much the same (chrome shotgun and pump shotgun for example), but some are just plain awesome. My personal favorite is the Desert Rifle, as well as the AK-47. For melee weapons the fireaxe is by far my favorite, though the chainsaw is great for tearing through hordes of zombies.
The boomer bile is my favorite thrown weapon. It lasts longer than a pipebomb, the zombies COMPLETELY ignore you while they chase after it, and it can make zombies attack each other. The only downside is that it doesn't explode, which is why I sometimes use the pipebomb. Speaking of which, the pipebomb is greatly improved (visually). Instead of disintegrating zombies it now blows them to bits, very bloody. Adrenaline is useful sometimes, but I still like peelz better.
The uncommon infected are a nice little addition, makes it a bit more varied (and clowns are annoying). As for the special infected...
Charger - This guy is a real pest at times, charging at me while I revive a fallen survivor or tackling me off a bridge (though that was kinda funny)
Spitter - Only effective in tighter spaces, so she's really only troublesome in The Parish and Dead Center
Jockey - Little humping bastard. On his own he's not that bad, but he can be a real pain around other infected
Wandering Witch - O.M.F.G. She is usually easy to get around, but in tight spaces (and in the second half of Hard Rain) she is horrible (still hate tanks more)
Campaigns:
Dead Center - The hotel was interesting. Opening a door and having fire burst out everywhere was cool (but deadly). Getting cola for a gun store owner was pretty difficult at first (crappy survivor A.I.), but me and hukacikanaka got through it. The mall gauntlet event was pretty different (director made us start on the first floor T_T)
Dark Carnival - I hate clowns. Annoying squeaky shoes attracting zombies. At least the witch didn't walk around in this campaign. Oh and yes, we did rescue Gnome Chompski from the campaign (well Alex carried him, I just saved it from doom)
Swamp Fever - Nothing better than getting lost in a swamp. Glad I got a chainsaw! The finale was interesting (two tanks at once? WTF?!) but only took a couple tries
Hard Rain - Pretty short, but very unique. Having to backtrack through the sugar mill and town during a huge storm was pretty damn cool
The Parish - The first two chapters were a breeze (hurray for the demo!), but after that it took a while. The campaign is longer than the others, a bit harder too, but the bridge finale was worth it. Riot suit zombies are nearly invincible from the front making them difficult to deal with in large hordes. Oh, and only I escaped, everyone else died
Final score: 9.5/10
Would've gotten a 10, but it's rather challenging compared to L4D (we played on Normal mode and still struggled)